300 views...! I really never expected it to get this many views, likes and favorites, so huge thanks everyone! I almost feel like I don't deserve all those views... And yes, the remake is coming soon, I'm sorry for letting you wait this long If you want to see some teasers the upcomming update check here! https://scratch.mit.edu/projects/1291760395 You're a cube who has lost itself in a world of vectors, and the only thing you have with you is a gun, can you find your way back home before it's to late, or will the cubes in this world eliminate you first? Rogue game is a fun shooter game were you blast your way trough armees of vector-cubes, gain exp, level up, fight mighty bosses and unlock powerful new guns. Instructions - Controls Use wasd to move and space to shoot, unless you change it in the settings. - Level up Collect exp (the blue orbs) that drop from dead enemies, once you've gatherd enough you will level up. - Unlock new guns To get a gun you have to do what it says in the shop, for example, defeat first boss, and when you've done that you can use that gun.
I got inspired by a video made by ZonxScratch were he made a shooter game a bit similar to this. Here it is: https://scratch.mit.edu/projects/905242101 I'd say I made most of the code myself, but the counters, the mobile controls and the health bars are from different Griffpatch tutorials. Special thanks to @Peter_Narker for inspiring me to do the texture update, and making a remix showing how it could look like. The music to the first and second boss is made by me, the rest is from Pixabay. - Update log - (changes from the demo) V 1.0 - 2 new guns - Added coins - 2 new bosses - 10 new waves - 13 new enemies - Start cutscene - Lore (in instructions) - 2 new perks V 1.1 - Bugfixes V 1.2 - Removed coins - Added 1 new boss - 5 new waves - 7 new enemies - 2 new guns - Added gun conditions (How you get new guns) - Added Special Amo - Added Notes (Yippe! More lore!) - Bugfixes V. 1.3.0 (AKA the texture update) - Shards (Will inprove the quality of the textures once picked up) - Three new texture styles to most costumes in the game (that took a lot of time) - Enemies now drop diiferent amount of exp depending on how hard the enemy is - Exp bar wants more exp to level up - Balancing and tweeking to bosses and more V 1.3.1 - Changed the way shards are obtained - Added ambient music to the shards - Bugfixes V 1.3.2 - Added bossmusic to the second boss - Bugfixes V 1.3.3, V 1.3.4 and V 1.3.5 - Bugfixes