{{JASON IS A WIP}} will add digital footprint for john doe later (If a skin/killer is bugged and is sliding around, select another skin/killer and then select the skin/killer you want.) Restart the project to select a different killer/skin. WASD - basic movement 1/2/3: abilities M1/Spacebar: attack ((John Doe)): Passive: Natural Malevolence John Doe leaves behind a corrupted trail. If the clone steps onto this trail, they will take 15 damage over time. The damage overtime will not kill the clone and will leave it at 1 hp if too low in health. The clone has invincibility to the trail after taking all the damage from it for 3 seconds. M1: Slash A slightly long built up slash that deals 25 damage to the clone. has a cooldown of 1.75 seconds 1: Corrupt Energy Stab your corrupted spike arm into the ground, and once you release it, send out a wave of spikes that auto aim onto the clone. the spikes you send out act as a barricade to the clone, but you can pass through them just fine. the first few spikes go in your direction before auto aiming. the auto aiming spikes are barely slower than the non-auto aiming spikes. has a cooldown of 18 seconds. ((c00lkidd)): M1: Punch c00lkidd does an instant punch, dealing 26.5 damage. has a cooldown of 2 seconds 1: Walkspeed Override c00lkidd will instantly rush forward in the direction he is looking. if he touches the clone during this state, he will slice him with his firebrand and deal 25 dmg and cancel the dash. he will also inflict fire that will damage the clone overtime, dealing an extra 15 damage in total. if he collides with a wall, his dash will be cancelled. when used, it briefly doesn't have a hitbox at the start. has a cooldown of 16 seconds 2: Corrupt Nature Instantly throws a brick that points towards your mouse pointer (points towards clone automatically with auto aim on) which stops you briefly while the projectile quickly traverses across the arena. if it hits the clone, it will deal 15 damage to him. has a cooldown of ((Jason)): M1: Slash slashes his machete in front of him, dealing 20 damage to the clone. has a cooldown of 2s. 1: Behead dashes forward and charges his machete with a large windup before stopping and slashing in front of him, dealing 25 damage if the clone is hit by it. has a cooldown of 16 seconds. 2: Gashing Wound slows down and rises his machete with a large windup before slashing it downwards. if it hits the clone, Jason begins to combo the clone with his machete and chainsaw, dealing 50 damage in total. has a cooldown of 16 seconds if hit, has a cooldown of 20 seconds if missed. 1x1x1x1: M1: Slash slash with both of your swords, dealing 20 damage per hit. has a cooldown of 1.75 seconds 1: Mass Infection After a wind up of 1.75 seconds, slash with both of your swords and send out a massive, slow moving air slash that deals 35 damage and acts like a projectile. if hit up close, it will deal an extra 50 damage. has a cooldown of 15 seconds. 2: Entanglement After a wind up of 0.7 seconds, throw both of your swords that move fast to entangle the clone. Successfully hitting the clone will deal 10 damage and stun it for 4 seconds. has a cooldown of 17 seconds
John Doe music "BRUTAL ENIGMA" made by BanicAttack c00lkidd music "READY OR NOT" made by KEY AFTER KEY bluudud c00lkidd skin music "MY COOL BLUU TUNE!!!" made by Niixx Masked Man c00lkidd skin music "Cool One" made by 89M Jason music "KILL FOR MOTHER" by vladosikos17 1x1x1x1 music "Domino Effect" by NyhtShroud music does not belong to me nor the killer ideas / the killers themselves. they all belong to the original Forsaken game on Roblox.