AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air F F(air) F(S) T T(S) T(in air) R R (in air) E E (in air) E+S 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
sound later might add some stuff every now and then