Arrow keys for menus X="A" (Mario's jump/select/hammer) Z="B" (Luigi's jump/select/hammer) A = "L" (Back button for the menus) Defeat Dog Man! He's got 200 HP. Good Luck! Wanted to make something with my Mario and Luigi engine. This is a very silly thing to make. I regret nothing. :) 5/3 added something that happens should you somehow beat the second phase (reduced his attack a little and gave you more items, the reduced attack might make phase 2 actually possible??). 4/23 added a second phase, including an... interesting phase transition (i put way too much effort into something so ridiculous). (also made hammer hitboxes more lenient). 4/22 added third attack, its a difficulty spike and the hitboxes are really weird but it works I guess?? 4/21 added a second attack bugs: -I just realized I have no idea what happens if a bro is KOd during the phase transition. maybe, uh, try not to let that happen. -the hammer hitboxes are abysmally bad, also getting hit causes the animation to bug out. just don't get hit and nothing buggy will happen, its that easy ;) -Sometimes when pressing the green flag the menu blocks don't spawn right? if it happens you can repress the green flag till it works. No idea why this happens, I'll try to fix it. Edit: my guess is that lag caused the game to try to position the blocks before they exist, since it takes a few frames for all the blocks to be cloned in. should be fixed
Made using my Mario and Luigi Custom Battle engine (featured project on my profile). The dog man sprite (which, by the way, is one of the greatest artistic feats in the history of mankind) was made by my friend @TheJokeIsOnYou (he took the head from the Roblox catalog, I'm pretty sure) All Mario and Luigi assets are from Mario and Luigi: Bowser's Inside Story, taken from the Spriters Resource. Music and background are from OMORI. a few random sound effects are from Robot 64