These are Attack Royale controls Check patch notes for changes 1 and 2 to show variables SPACEBAR to punch Hold Q to use invincibility
Credits @fred_dee for the name of the game also @fred_dee for bug fixes and suggestions @HIDienxx I made the game The OG name was "Fluid movement" and after that it was "Beta no name" ------------------------------------------------------------------------- Patchwork notes: v.1.00 added player. v1.10 added enemy and fluid movement. v1.20 added dying and being hit. v1.30 added healthbar. v1.40 added start round button. v1.50 added variable showing and hiding. v1.60 added attacking. v1.70 Increased punch range. v1.80 added ground pound and sound. v1.90 - v.2.00 Fixed various bugs found by @fred_dee and added new death screen and damage sound, with faster medkit animation. v2.10 Added a restart button v2.20 added medkits over time (round 1-4 1 medkit per round, rounds 5-9 = 2 medkits per round, rounds 10+ = 3 medkits per round v2.30 Nerfed Ground pound and changed the Variable controls to 1 and 2, also made it so that the "Start round" Button moves out of the way when you show/hide variables v2.40-v2.70 Got rid of Ground pound and added invincibility Also changed the death face to look like X_X instead of -_- AND I got rid of the restart button. I guess all of that made the lag less and that made your character super fast because I did not change the speed code... v2.80 fixed some stuff with invincibility and speed v2.90 fixed a SINGLE bug... and added some sounds