Welcome, I made a project to test the pen, to instead of creating clones, create thousands of objects on screen and run them at once! With this project, instead of the BORING 200-300 LIMIT on clones, this project's only limit is LAG and the 200,000 LIST VARIABLE LIMIT ON SCRATCH! You're able to run TEN TIMES more objects (2,000-10,000) with MINIMAL LAG! and have fun finding all the stones! This project can handle thousands of objects at once WITHOUT CLONES! The point of the different objects is to simulate chances using more objects to make it easier and i'm just testing this out. 100,000 is finally able to run in one screen refresh! That's half of a list limit! Next up in a different project, I will attempt to run a whole list (200,000) to run in one screen refresh!
Note: I came up with this myself, I have not seen anyone else do this before so everything in this project is made by me, I do not know if anyone else has done this before Here's a comparison list for you! (Note, lag varies between devices, I am not yet aware of how smoothly it runs on said other devices. This is how it runs for me personally.) 1: Singular sprite, no clones, and no lag 10: 10 of the same sprite all running at once, but still no lag. 200: Regular clone limit, extremely laggy with clones. But with "Objects", it runs just as smoothly. 2,000: 10x more than scratch's clone limit. Still runs decently good with minimal frame drop 5000: Half frame rate, but still running with slight lag at 25x the normal clone limit 10,000: Runs slowly with medium lag, but runs with 50,000: Run extremely slowly and laggy at below 5fps, but scratch is still able to run this al in one screen refresh. 200,000: This project's limit, due to the list variables having a (200,000) limit, and there's only 1 list in this game, the maximum you can run this game is with 200,000 "objects" but it takes multiple updates for one frame to fully load. But be honest, do you really need more than 200,000 "objects" in one sprite? Chances of objects: 1: 1/1 coin 2: 1/20 silver coin 3: 1/50 dollar 4: 1/200 chance for gold 5: 1/500 chance for diamond 6: 1/1,000 chance for ruby 7: 1/2,500 chance for moonstone 8: 1/10,000 chance for sunstone 9: 1/100,000 chance for mythical 10: 1/1,000,000 chance for cube in a cube Error codes: BROKEN:( –If you get this then you overflowed the error! please refresh page (Sorry :/)