- MAIN CONTROLS - A & D - Move F - Parry Click/Hold - Slash S - Slide/Crouch W - Jump Q - Dash E - Use Cards (0) - Pause - EXTRA - Z - Enable Visual Hitboxes 1/2 - Increase/Decrease Max Health 3 - Spawn Health 4 - Spawn FLOW L - Infinite FLOW C - Summon a selected card (1-4) K - Summon Spirit Orb - ENEMIES P - Spawn Strikers O - spawn eye thingies I - Spawn Jabbers U - Spawn Bombers Y - Spawn Snipers - AUDIO - M to skip song (Plays randomly) (-) Key to view Music Menu to select your favorite song as well as access volume and pitch Do parries to gain FLOW. Use FLOW for SKILLS. (I think I really like parries in games) ____________________________________ [NOTE FOR UPDATES]: (-) Added Initially. (+) Added over time at a different date, not big enough for a whole update. (~) Probably, don't expect. [UPDATES]: Overhaul Update | v1.2 - (2/18/2026) - Changed slash attack to be way smoother and only use your sheathe (You'll see why in the future) - Updated some sprites, increased sword size for scaling. - Updated UI and planning on making style points, and fix more bugs - Working on health, dealing/receiving damage and stylize everything to feel unique. A bit more stuff | v1.3 - (2/24/26) - Implemented a new enemy, eye drone thing..? Just roll with it for now- - Added Healthbar - Added Screenshake and basic parries/deflect - Added enemy health so now you can actually damage! - Me when I love making things feel impactful (more effects, MORE!!) - Startup transition ~ Upcoming is collectable currency, working on a waves system, maybe a new map, sound effects, and more tracks! Scoring and Ranks! | v1.4 - (2/24/26) - Added a meter for ranking, you build it up with tricks and such - Added Ranks (No Effect yet) - (adding) Visual point counter - A bit more visual polish - (adding) Waves of enemies - Added a Dash!! - Fixed Scoreboard bug where if too many score notifs popped up too fast it would disconnect and make the UI look weird - Added more music - Added music tracker, displays which song is playing and who its made by. STYLE! | v1.5 - (2/24/26) - SIGNIFICANTLY NEW MAP! - Added more music - Added new keybinds for music - Even more special effects and cleaned up movement - Adjusted Animations - Fixed Sliding - ADDED PAUSING!! - Updated Player model. ~ Implementing enemy wave mechanics - Possibly new enemy and reworked melee parries + Added Spawn Animations + Changed Claw guy animation to look a lot nicer +Adjusted Parry windows for deflects and actual perfect parries! GROOVE!! - | v1.6 - (3/8/26) - ADDED A NEW MENU FOR MUSIC/AUDIO WHERE YOU CAN ADJUST VOLUME AND PITCH - Added more atmosphere and water noises - Added a bit more damage impact - Added scarf to player model and changed sword design to be up to date. - Added Song Looping - Added M1, Dashing, Damage, sound effects and changed Parry sound. + Changed jumping animation and added squash and stretch a bit. + Changed M1 System to have a 3rd attack, move further that hits twice and gives a bit more distance. + Added player attack hitboxes instead of player check SCORE! - | Version 1.7 - (4/4/26) - Changed Ranking UI to be a lot better - Added a score value - Updated some animations to look nicer - Changed music UI to look a lot better, might add new tracks - Polished most things and fixed a couple bugs - More impact on basic attacks - Added more effects to spice attacks and such - Fixed some bugs with attacking and flashing with enemies. - Added a walk cycle to the basic claw guy (its not very good but roll with it) - Added a visual for I-frames when you take damage - Added more sound effects - Extended the third basic attack endlag + Added a background color change for when you're low. PEAK! - | Version 1.8-1.85(4/11/26) - BRAND NEW CARD MECHANIC: Use E after accumulating FLOW from parries! - Added more sound effects - fixed some bugs for the flying enemy. - Adjusted timings - 4+ New Cards! - More silly commands + More low health things ~ Might make spawning. MY EYES!! - | Version 1.9(4/25/26) - Updated Thumbnail finally - Added a new track - Updated card visuals - Improved Intro - Improved background a bit - Added a secret. - Added a parry combo - Fixed some audio bugs and added some more - Added an extra basic attack - Updated Scarf movement. POLISHING!! | - Version 1.91(8/31/25) - Changed most of the songs. - Updated the player model and cleaned up enemy sprite attacks. - Added a dynamic cursor. CLEANUP | Version 1.92(9/23/26) - Finished updating the player model - Cleaned up enemy walk cycles and attacks - Updated map a bit + Added an Air downslash M1 GAMECHANGER | Version 2.0 (9/27/26) - Added a posture mechanic - Testing out a RELIC system running out of space in here | Version 2.1 (10/4-5/26) - Updated FLOW cards - Added Damage visuals - Added Spirit Orbs and Lock on - Reduced M1 damage to be half/Quarter if Pogo
(MIGHT BE DISCONTINUED IN SCRATCH AND MOVED TO TURBOWARP FOR OTHER PLATFORMS!) Praevenio; To come before, anticipate, precede, or forestall. - Credits in project! - Inspired by Spectral Slash, Merc Fleet, Superstar Racers, Limbus Company, ULTRAKILL, Skullgirls, The Binding of Isaac, Library of Ruina, Limbus Company (this was more of like, an animation test, smear frame, impact frame testing... and now its becoming something more.)