Player 1: W - Jump A - Move left D - Move right E - Slide / Shoot Q - Base Skill R - Awaken / Awakened Skill W (Ball Airborne) - Header W (With Ball) - Rainbow Flick Player 2: Up arrow - Jump Left arrow - Move left Right arrow - Move right L - Slide / Shoot K - Base Skill M - Awaken / Awakened Skill Up arrow (Ball Airborne) - Header Up arrow (With Ball) - Rainbow Flick Other Controls: F - Reset ball and cooldowns, also giving both players flow. #Blue #Lock #Azure #Latch #Blue #Lock #Azure #Latch #Blue #Lock #Azure #Latch #Blue #Lock #Azure
The bar next to your player is your flow meter. 2026/07/10 - MORE CONTENTS! Nagi: Added extra impact frames on-ball awk, off-ball awk has been reworked, added a new auto-goal: curiosity (control near goal while awakened). Isagi: Gave overtime flow the text icon, refreshed his normal flow cutscene, and slightly buffed his on-ball base move's iframes and mobility. Volleys now need to have the ball airborne to activate, added description to moves (hover mouse over it in the menu), cutscenes no longer drain the timer, and bug fixes. Gameplay Notes: Doing more than 3/4 headers consecutively will result in weaker headers. Using any shooting move while in the air will make it weaker. --------------PAST UPDATES--------------- LOG: 2026/02/07 - REFRESH Introducing a huge change in this game. The old restricting gameplay has came to an end! Everything has changed, just the same idea as Legacy Egoist Bound. 2026/04/08 - QOL UPD Added selection screens, some UI changes, Isagi's direct shot theme still plays after use, added Isagi overtime awakening, and getting ult is now easier (headers, shooting increased, getting ball) 2026/05/14 - CONTENTS Added winning screen (2 animations), reworked ball physics (includes how much power each shot move has), refreshed both Nagi's awakening animation, and bug fixes. Game based on Azure Latch, Breakthrough (sneakpeaks), and Blue Lock: Rivals on #Roblox