------------------------------------------------------------------------- [Standard Controls] ------------------------------------------------------------------------- - Wasd to move - Press B to summon/respawn Dummy - Hold Z to summon up to 6 hands - Hold X to summon up to 2 Duality Hands - Hold X and Z to summon Polychromatism [7 small hands and two large ones] - Space - Monotone (More info farther down) - O Toggle hand glow - E/Q to switch hands/traits - R/T to switch Hands trait - Every hand can swap to any trait, however perseverance is locked behind Polychromatism. - Hold Z or X again to desummon hands R/T to cycle through different summon styles when no hands are present. 1. Thunder 2. Duality (My favorite animation) - Space + X for mini cutscene 3. Fade ------------------------------------------------------------------------- [Base/No hands] ------------------------------------------------------------------------- 1 - Determination Blast [Can be held] - 1 second cd 2 - Patience String - 3 second cd - Restrains the enemy for 3 seconds, enemy gets brief invincibility to strings after being unrestrained 3 - Justice Pellets - 0.2 second cd 4 - Bravery Cluster Mines - 10 second cd 5 - Kindness heal [Heals 5% of health] - 20 second cd 6 - Integrity Saw - 5 second cd F - Kindness block [Can be held] ------------------------------------------------------------------------- [Chroma Hands] ------------------------------------------------------------------------- [Perseverance is locked behind Polychromatism.] -----------------------[ Determination ]----------------------------- 1 - Determination Blast - [Can be held] 2 - Determination Beam - [Can be held] ---------------------------[ Patience ]------------------------------- 1 - Patience String ----------------------------[ Justice ]-------------------------------- 1 - Justice bullets - [Can be held] 2 - Scattered bullets ----------------------------[ Bravery ]------------------------------- 1 - Mine Placement - [Can be held] 2 - Cluster mines [Detonate themselves] 9 - Detonate ----------------------------[ Kindness ]------------------------------ F - Kindness Block - [Can be held] 1 - Kindness heal - [Can be held] - Heals 5% of health per tick Duality F - Kindness block - Blocks a wide area in front of the hand Duality 1 - Kindness Heal - Heals 10% of health per tick Monotone 1 - Kindness Dome [Can be held] - Encloses Gaster in a dome, while in the dome he is invulnerable to most damage. - Has 100 HP -----------------------------[ Integrity ]------------------------------- 1 - Integrity saws - Fires saws that bounce off the wall --------------------------[ Perseverance ]-------------------------- [Duality Hands] ------------------------------------------------------------------------- [Perseverance is locked behind Polychromatism.]
----------------------------[ Credits ]--------------------------------- https://scratch.mit.edu/projects/614314792/ The project above is the original inspiration for this and countless other remakes I've made thus far. The original project was created by @Spazmatismandretin, but hes unshared his copy of the game. Undertale by Toby Fox Glitchtale by Camila Cuevas Sounds from Undertale/Deltarune/Glitchtale The square sprites are were not intended to follow Spaz's new style, they're just placeholders until I get some better sprites in. For now I'm just focusing on effects/mechanics/abilities. The potential sprites to replace the squares are in the "Player Char" sprite and the "Hands" sprite. -------------------------------[ Notes ]------------------------------ Small hands will take 50 TP to summon Duality hands will take 250 TP to summon Mana will be doubled and converted into each hands own health/TP. When a hand shatters it'll take another 50/250 and 10% of your health. Am pretty proud of this. The sprites are so compact and self contained that I need to delete just 2 sprites and its practically a fresh template. Just deleting the attacks (90% of everything related to Gaster) and wingdings sprite deletes every variable and almost every bit of code relating to Gaster. All that remains are maybe 5 blocks with broadcast receivers in the player hitbox sprite. And after that the only thing left is the "Character" variable equaling GT!Gaster.