This was fully inspired by blox fruits which can be found of Roblox. this is a concept This fruit concept is based around quake having large stun time, giving great opportunity to open enemies up to combos when close up. Along with large stun time, I also designed this concept to preform much better in close range combat while having options for far range combat.
M1: Concussive Shock ------------------------------------------------------------------------- close ranged punch that knocks back slightly. this move has no stun at all, including knockback. If you hit the enemy with this move 3 times (no matter the delay between strikes) the move will stun for a extra 2 seconds including knockback. ------------------------------------------------------------------------- Z: Chain Blast (inspired by fruit battlegrounds) ------------------------------------------------------------------------- slam the ground to create a shockwave that chains forward with more shockwaves, launches enemies into the air, and can hit multiple times if positioned correctly. ------------------------------------------------------------------------- X: Rupture ------------------------------------------------------------------------- shoots a quake sphere that knocks enemies back and stunning them for a extra second after knockback, this does more damage the closer you are to the enemy. ------------------------------------------------------------------------- F: Fatal Skyfall ------------------------------------------------------------------------- dash forward, knocking any players hit to the side, then teleport to your mouse pointer using quake shocks at your starting position and landing position, both shocks do damage, if you hit a enemy using your starting position quake, they teleport with you. ------------------------------------------------------------------------- C: Fracturing Impact ------------------------------------------------------------------------- pulls all enemies in with tremors, then smash the floor to create a much larger quake, dealing heavier damage to closer enemies. This move has a extra second of stun after knockback. ------------------------------------------------------------------------- V: Isle Destruction ------------------------------------------------------------------------- create 2 powerful quakes to your side, if they hit they stun the enemy for 5 seconds. after a 2 second delay 2 waves will come forward and drag anyone to the center of the waves, when the waves crash, deal massive damage and stun for a additional 2 seconds after knockback. The stun does not stack from other moves, this move overrides all stun.