Trace Laboratories DMR 9 ------------------------------------------------------------------------- EXTREME DANGER: EXTREME FLASHING COLORS AND STUFF LIKE THAT WARNING: This project takes over 1 GB of memory to run, so be careful! This project is all timed (and it is long), so lag will mess it up! The Peak of Trace Laboratories Innovation, DMR-9. Time it takes to get to the end Startup - idk Pre-Meltdown - 2:53 Phase 1 Meltdown - 7:05 Phase 2 Meltdown - About 4:15 Total Time - About 13:00 ------------------------------------------------------------------------- Controls ------------------------------------------------------------------------- Spacebar - Startup 1 - Start Pre-Meltdown 2 - Start Meltdown Phase 1 3 - Start Meltdown Phase 2 hold spacebar at end of phase 2 for something funny lol ------------------------------------------------------------------------- Updates ------------------------------------------------------------------------- 1.0 - Released 1.1 - "Fixed" a issue when imminently entering Phase 2 1.2 - Added light flickering when power goes out or something. 1.2.1 - Added a easter egg for the fire effect in Phase 2 (it would make sense if i publicly shared the lore) 1.2.2 - Press 0 to change if you want blue fire or not. 1.2.3 - Added an extra effect for the blue fire easter egg 1.2.4 - Added a entirely different death scene for the blue fire. (still work in progress) 1.3 - STARTUP! Still a work in progress, but it looks cool! 1.3.1 - Alt music for Pre-melt phase (going to rework it soon), and it goes hard. Might add more for each phase if I get bored. 1.4 - Tons of brand new sounds and other things that I added over a few months 1.5 - Reworked a part of the Startup and I plan to rework a failed idea during Phase 2 1.6 - Reworked the failed "power shockwave" into Catalyzer 2 exploding (wip) 1.7 - Startup music changed to a high quality version
Notes and Current Bugs (Read Lore Below) ------------------------------------------------------------------------- this project is no longer cannon in the Trace-verse due to many lore inaccuracies One of my most visually impressive games (especially Meltdown Phase 2), and I love it. Best experience with headphones! Scratch has a weird sound glitch jumpscare that sometimes happens. Not suitable for mobile devices. This is not a Billy game. Despite Trace Laboratories existing in both this one is completely separate from the Billy one. Trace Laboratories, and any related companies such as Trace Logistics, are all apart of RadRyeGuy_Games. Making projects based off of Trace Laboratories or any of its other companies is allowed, but please don't steal assets and call them your own. Anything fan-made will be considered not canon unless officially endorsed by me. Credit anything you take from this project. ------------------------------------------------------------------------- "Game" Completion ------------------------------------------------------------------------- Startup - 100% Pre-Meltdown - 100% (for now) Phase 1 Meltdown - 75% (wont finish) Phase 2 Meltdown - 99% ------------------------------------------------------------------------- Credits ------------------------------------------------------------------------- - All sprites, costumes, and scripts Music By Jared Poolaw Project Borealis Kelly Bailey Vandoorea Sounds by Portal 2 Terraria Calamity Mod some random websites end ------------------------------------------------------------------------- Lore ------------------------------------------------------------------------- Date - #/##/2085 Universe - Real Trace Laboratories Location - Trace Laboratories Central Facility, Ronne. Facility Sector C, DMR Chamber. Info and History - Located on the island of Ronne in the Trace Laboratories Central Facility, DMR 9 is one of many DMR "prototypes", with DMR 9 built in 2065. With prototypes dating all the way back to the 1980s, this facility has seen many DMR prototypes, but only a few have handled the city above the facility. ------------------------------------------------------------------------- Miscellaneous Lore ------------------------------------------------------------------------- Trace Laboratories - Company that's been around since 1952 (Was under the name "Core Innovators" up until 1981). Ronne - A city (and country) made by Trace Laboratories after rebranding in 1981. DMR 9 - Dark Matter Reactor 9, Built in 2065. The most powerful of its kind. (Its a "black hole" inside a superstructure) Automatic Announcement System - no longer cannon announcement system SWEEPER - Central Antivirus, Server Checker, ARCSS Backup, Security AI, ect. ARCSS - Automatic Reactor Core Stabilization System used for... stabilizing the core (and the central generators for some reason) lol. Hamburger Monster - miitopia boss turned into a jumpscare ------------------------------------------------------------------------- RadRyeGuy_Games 2025 YEAAAAAAAHHHHHH.mp3