The final game the Bob and Alice’s defence series, this is a early version, and will be updated (scroll past versions for instructions to play) V0.1 pre-12th jan 2025 Barely working no additions to note V1.0 jan 12 2025 The game playable (yippe) Added enemies: unit invader, zephyr/boomerang invader, blob invader and golem invader (in encounter order) V1.1 Jan 13 2025 Fixed bug where both bob’s beam and ball of light dealt zero damage to golem (reason was scratch was changing the hp variable to a random one automatically) Fixed enemy spawn heights now spawning at ceiling now Balance change:Bob’s beam 7dmg per tick (70dps) - 2dmg per tick (20dps) V2.0 Added main menu upon loading in currently working buttons: play Added three new additional enemies, fish/axolotl invader, dagger invader, sorcerer invader (in encounter order) New developments on things that will be added on version 2.1 V2.1 New secret character added, code will show on screen after completing a certain task and can be entered every time upon starting menu in code button and then choose your selected characters Also nerfed bob’s beam again to have 35 second cool-down instead of 25 second V2.2 Added first boss: the black kraken Added new enemy: tribe invader To move left or right Computer:a or d Mobile: click bottom left or right To shoot Click almost anywhere Active Ability: ability button (top right/left) Switch: switch button (top) Characters Bob Speed:1.5 Bullet size:big Active ability: SUN RAY Deals w dmg per tick of damage (20 dps) cool-down 25 seconds, slows movement and can’t fire while in use Passive ability: ball of light Every kill will charge up light each enemy giving a different amount which will then blast a ball of light once reaching full bar after 3 seconds, dealing 25 dmg with infinite pierce Alice Speed:2.0 Bullet size:normal Active ability: chomp (cause she just a lil silly girl) In front of Alice she will bite in an area of effect that deals heavy damage and deals bleeding (different for every enemy) and will gain 1 blood lust for every enemy hit Passive ability:blood lust Dealing damage and getting kills as Alice awards blood which increases blood lust, blood lust buffs both chomp and bullet size but also there damage, meaning chomp covers a larger area and bullets are easier to hit whilst also killing faster (bleed is not effected by blood lust) and has a 5 second cool down And please suggest any changes or additions I should make, on to my own road plan Secret character Speed 2.0 Bullet size:normal Active ability:(redacted) Swipes across the entire screen slowly with 40 second cool-down Passive ability:(redacted) Boosts strength of active ability the more enemies there are