A 3d triangular prism rendered using rasterization! Turbowarp recommended https://turbowarp.org/1113725680
The triangle rasterizer needs some optimization, the renderer is actually pretty fast. Stamped sprites will be implemented into the engine! I'll use a method similar to Griffpatch's raycaster sprites. This project is part of a series. Previous: Rasterization with depth https://scratch.mit.edu/projects/1113664686 Next: Basic Optimizations https://scratch.mit.edu/projects/1114001414