wadwwdEPILEPSY WARNING! Defeat each boss of each world to unlock the next. Only a couple worlds have checkpoints, otherwise death means starting that world from the beginning. Note that this game is VERY HARD, you can change the difficulty in the world selection or the main menu. How the difficulty effects the gameplay is explained in the main menu, and further down. (Note that hard mode is the intended player experience) This game was made purely for fun. Controls: ------------- > Up Arrow / W / Spacebar - Jump (Hold longer for a longer jump) > Left Arrow / A - Move Left > Right Arrow / D Move Right > Down Arrow / S - Interact, & enter next stage > Q - Powerup 1 > E - Powerup 2 > Click - Advance through Dialog ============= World Selection: > Left & Right Arrows - Cycle between different worlds > Z - Enter selected world if unlocked > Equip Skills Button - Enter the powerup menu, you can have two powerups equipped at once. The left side is for the "Q" key bind, the right is for the "E" key bind. Both powerups can be the same. > Equip Skins - Not fully developed > Difficulty Button - Cycle through Easy, Normal, & Hard mode ------------- Difficulty ----------- Easy: Recommended for casual players >Max Health raised to 9 >More/Stronger Health Boosts >Nerfed Boss Fights & Hazard DMG >Lower Powerup Cooldowns >Shorter Debuff Time Normal: Recommended for beginner players >Max health is 6 >Standard Health Boosts >Normal Boss fight Difficulty Hard: Recommended for any player wanting a challenge >Max HP: 6 >Few/weaker health Boosts >Increased Bossfight difficulty >Hazards deal extra damage >Best gameplay experience if you can handle the difficulty, game was made with this difficulty as the intended experience CHALLENGE MODE IS NOT FULLY IMPLEMENTED YET Challenge: For people who want a real challenge >Max HP 3 > Slightly harder than hard >Only one life >Death=Game Restart (From the very beginning) >Using a save code will turn off Challenge Mode
Design: Some of the art was designed by my friends in my old programing class, the rest were primarily drawn by me. Also featuring art from @DreadDelta_The_One Code: Credit to @timeheroBT for the base platformer physics, of the which I built onto. Everything else was programed by me ================ Music: (Most of the music is from the Latale OST) All music rights to their respective owners. I do not own any of this music. Main Menu - Birfrost (Latale OST) Tutorial - Consul Of Chunsik Bong (Latale OST) World Select - Factory 8186 (Latale OST) World 1 - Demonic Castle (Latale OST) World 1 Boss - Dominator (Latale OST) World 2 - Cloud9 (Latale OST) World 2 Boss - MOKSHA (Latale OST) World 3 - Dizzy Arcade (Latale OST) World 3 Boss - The Last Hope (Latale OST) World 4 - Aquarium (Latale OST) World 4 Boss - Angel's Grave (Latale OST) World 5 - Erosion (Latale OST) World 5 Boss Intro - Elias (old) (Latale OST) World 5 Boss - 4nd (Latale OST) World 5.5 - Colorful Dreams (Latale OST) World 5.5 Boss - Eternity by theonlywhitesofa (Die Of Death OST) World 6 - Frozen Sping (Latale OST) World 6 Other Song - Sneaky Snitch World 6 Boss Phase 1 - Losing Control (Latale OST) Phase 2 - Eroded Time (Latale OST) World 7 - Behemoth's Stomach (Latale OST) World 7 Boss P1 - Worlds End Valentine (OMORI OST) Phase 2 - Underwater Prom Queens (OMORI OST) Boss 7 after Math - Dreams Door (MR) (Latale OST) Muspelheim - 2nd Explosion (Latale OST) Muspelheim Boss - Into The Dark (Latale OST) Easel Boss - Ringtone (Die Of Death OST) ==================== Inspiration: Latale, and a previous game my old class and I made, which this game is a continuation of. (Yes this game is a sequel to a game that hasn't been released publicly)