There are a few bugs right now but they are decently rare MAKE SURE YOU READ TO THE BOTTOM To begin the night, you must first charge the battery. The charger is located directly beside it on the desk. Once the battery is fully charged, open the fuse box built into the front of the desk and insert the battery, you are able to recharge the battery as well Controls: Press the computer to open cameras and S to close A to look left D to look right Space for flashlight Enemies: Night 1: For the first night you only have to use the vent and door to stop the creature DOOR VISIBILITY CONDITION: Flashlight Night 2: Like the first, it can be stopped using the vent and door. However, this one is far more aggressive DOOR VISIBILITY CONDITION: Hall light Night 3: New enemy will appear in the office, hold space to use the flashlight and scare it off DOOR VISIBILITY CONDITION: None Night 4: New enemy doesn't like being looked at, use the camaras to send it back outside, the doors won't work DOOR VISIBILITY CONDITION: None Night 5: New enemy doesn't like light, use the flashlight at the door or vent to scare it off, the doors won't work DOOR VISIBILITY CONDITION: Flashlight Door visibility conditions basically mean the only way to see the specific creature is to use either the flashlight, or hall light, depending on what is listed above
I have finally finished the base game, balance/bug and design updates in the future Every sound, design, and line of code was created entirely by me... no tutorials used Updates: 2/1/25: Added Night 2 2/3/25: Added Night 3 2/6/25: Added Mobile 1/5/26: Added Night 4 1/6/26: Updated some designs 1/7/26: Fixed some bugs 4/2/26: Fixed more bugs 8/27/26: Added night 5 8/28/26: Fixed a ton of bugs 8/30/26: Added easy mode + secret menu theme remix 9/1/26: More sound effects + redesigned creature 2 9/2/26: Remade Creature 1 jumpscare 9/3/26: Darker atmosphere + lighting effects 9/4/26: Added door conditions 9/8/26: Fixed bugs 9/8/26: Updated designs 9/11/26: Final polish update Currently working on: Done it's not exactly finished, but all main bugs (plus some other things) have been fixed, anything more would be too much since some code and designs are pretty dated