Just press the flag and the simulation will do it itself! Might make a controllable game version some time in the future
Tornado damage simulator using a somewhat random tornado path (made from random numbers and sine waves)! Houses will randomly spawn in some of 20 possible locations around the map, along with a tornado that can spawn at different y positions as commonly a cone or rarely a wedge! Depending on the distance to the tornado, the houses will take certain amounts of damage, listed below: Damage levels: 0 (N/A – EF0) No distinguishable damage 1 (EF1) Window shattered, roof damaged 2 (EF2 – EF3) Window and door blown out, roof along with large amounts of exterior walls missing, some debris scattered 3 (EF4 – EF5) Little to no trace of building, small pieces of walls left standing, debris surrounds where the house was --------------------------------------------------------------------------------- Most recent major additions: 1. Mobile/Manufactured Homes • Similar to normal houses • Separate object instead of clones • Can spawn in two locations • New, unique textures and sprites • Can handle up to EF3 winds 2. Debris • CURRENTLY REMOVED DUE TO BUGS • Tornadoes will pick up pieces of debris when doing EF4 or higher damage to a EXP house or EF3 damage to a mobile home • The debris will follow the tornado before dropping down 3. Damage ratings • Houses are immediately rated once damaged • EF5 ratings are achieved if 2 or more buildings get a damage level of 3 Newest changes: Tornadoes have slightly more unusual models Mobile homes now produce debris Debris no longer teleports Debris paths significantly improved Identified bugs: Debris amounts increase exponentially Previously produced debris also moves when new debris is produced Buildings do not take as much damage as they should and have really weird hitboxes