THIS GAME IS SCRAPPED GAMEPLAY IS WEIRD I THINK JUST CLICK THE FLAG AT THE END OF EACH TURN??? i made this like 3 years ago Arrow Keys: Use selection menus, Move Z: Select, Continue dialog, interact X: Cancel, Sprint, Skip Dialog If you have any suggestions or feedback (That is intended to help fix a problem with the game, or add something to the game, and not just something along the lines of "this sucks") feel free to post it below. Why do I not want people just directly dunking me or my game for no reason? -Just saying "this sucks" doesn't do anything to fix the problem of why you think it sucks. If you have a problem, please explain what it is (in detail maybe) and I can try to fix it. -I'm fine with constructive criticism. As long as the intent is to make the game better, or help you have fun, that is fine. If you just don't like the game, just because it's not for you, then that is not my fault or something I can fix. If so, please just leave the project page. -If I get your message, I will reply to the comment to let you know I am addressing the issue. If you are using it to bully me directly, I will report the comment and be on my way. I don't have time to argue with people online. Username blocks in the code are simply a failed attempt at getting multiplayer to work. If cloud lists existed, I could probably do it. I know you can code them in, but it just looks like a mess. TP: Increased by grazing enemy attacks SE: Increased by grazing attacks much slower, however, Increases a decent amount if an attack is no-hitted HP: You only die when you hit 0 HP, but not if you hit 0 Hidden HP (Hidden HP is a variable that determines the # HP should be Rising or Draining to until both are equal) If Hidden HP < 0, But not your actual HP, you will enter MORTAL DAMAGE, and can only be escaped by receiving healing of any kind. Completed stuff -Battle System -Attack System -Menu system -Text & interaction system -Item & card inventory system -Out-of-Battle stuff What is planned Soon: -A lot more rooms (With references) (using tiles) -A few more enemies -Battle Allies: 4 battle allies are planned so far. -Starting cutscene -Saving data via cloud Long term: -Online Multiplayer: (Translating usernames to codes, Parties, Inviting people to parties, Sending signals using the cloud, balancing enemy stats with multiplayer) (Probably not coming because online lists don't exist (technically they do but they are too complicated and would make it really hard to spot bugs.)) -Custom Battle Tracks In the Options menu with all the cards, when your card is shown, code in an action to take place (change players HP, TP, add an effect, etc). Cool Stuff to do your notes: Free(Effect) Cards do not use up your turn. ItemPlus Is manually coded to increase effectability. Decimals in health and TP would be useless after all. Softener and BreakerBlade don't just lower the enemies DEF/ATK by 1, Softener actually makes the enemy more vulnerable if the enemy has more DEF, and Breaker blade will cut the enemies ATK in half before removing one ATK. "The bigger they are, the harder they fall."
Inspiration, and the freaking idea from: "Deltarune" By Toby Fox - An awesome RPG which as of now has 2 chapters. The demo is free on steam. Go check it out! "Block Tales" By UnknownNamedGuy - Another awesome RPG on ROBLOX. It currently also has 2 chapters. Go check it out! Other than that: I did: All the spritework All the code All the maps (So far but i'm asking for help from a few friends) All the enemy attacks Basically everything except for the general idea of the game. If you find any bugs: Feel free to let me know what the bug Is and I will try to solve it. Currently known bugs: Text glitches when pressing left or right sometimes... I'll figure it out, hopefully. This should be released when it hits a somewhat stable version for the battle section. PLANS: Battle Menu, Attacks, Cards, Items, Enemy Attacks, Status effects. -V1 (This was when the intended release was to happen but I decided to work on it a little more) Out-of-Battle overworld, maps, Interactable items, Shops -V1.2 Online Co-op: V1.4: Probably not gonna be on scratch. Yeah that's right, I'm porting this over to a python engine to I can actually make multiplayer. And yeah it's gonna be free because I can't charge people for a game idea I didn't even make