Huge thanks to @RealDrummerMan for suggesting this idea! == Note ============ Please use TurboWarp for better performace: https://turbowarp.org/1048458506?interpolate&hqpen&clones=Infinity&offscreen&limitless&fps=45 Hi! Welcome back to Water Physics. This project is an improved version the older one, which was made and shared three years ago. This time, instead of using clones I used lists to process and render tiles. This makes the project run significantly faster! Although the project runs better than the old version, optimisation still isn't at its fullest potential. I just felt like experimenting with lists and functions yk? Just remember that TurboWarp fixes that though. Speaking of, what in the world was I thinking?? Using TurboWarp to fix all my problems in the old project? That's just too foolish of me. == Tiles ============ Water: Flows and fills containers. Lava: Flows and destroys tiles. Stone/Wall: Static and acts as a solid. Sand: Falls but doesn't fill containers. Steam: Goes up. Invisible: Can be toggled whether it is visible or not. == Credits ================ Everything was done by me. == Extra Code ================ Randomizer (I placed them manually): 00000000000000000000000000000000000000000000000000000000000000;00000000000000000000000000000000000000000000000000000000000000;00000000000000000000000000000000000000000000000000000000000000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00303030303030303030303030303030303030303030303030303030303000;00000000000000000000000000000000000000000000000000000000000000;00030303030303030303030303030303030303030303030303030303030000;00000000000000000000000000000000000000000000000000000000000000;00000000000000000000000000000000000000000000000000000000000000;1 tbh i suck at making saving systems xD