CONTROLS: Interact: W, A, S, D / LEFT CLICK Cameras, etc.: S / HOVER / LEFT CLICK Change Cameras: A, D / LEFT CLICK Change Selection: ARROW KEYS / HOVER Confirm Selection: ENTER / LEFT CLICK Settings: C / LEFT CLICK If you prefer to click to open/close cameras/etc. instead of hovering, try turning off "Hover Controls" in the settings on the main menu If the game starts lagging a lot, try refreshing the page! :)
Surprise! The long-awaited* sequel to One Night at Scratchy's is finally here. I want to give a shoutout to @KimsWorldGacha for inspiring me to suddenly make this game upon seeing their remaster of ONaS and rendition of ONaS 2. You can consider those games official. It doesn’t make too much of a difference however, as moving forward (if this isn’t the end?), this series will be entering a brand new canon. Though I suppose this game can be considered semi-canon; a transition, if you will. But if this is the end, then thank you to everyone who played my games in the past and supported me, you have all inspired me to keep doing this, and otherwise my life would be a whole lot different, more so than is comprehensible. *(Long? Yes, over 8 years. Awaited? Not particularly. ;)) The first night is mostly just a reimagining of the one from ONaS, it functions virtually the same, except with better AI, and cameras instead of a door light. The second night is a whole new experience. This game should hopefully be fully mobile-compatible! Let’s hope I did a good job I guess? Of course, as always, credit to Scott Cawthon for making Five Nights at Freddy’s, and credit to @epicme93 for starting this whole Scratchy’s thing (sorry I stole your game). I’d also like to extend a special thanks/sincere apologies to Beau Silver for my commandeering and butchering of their piece "Underwater Trance". Please don’t sue me. What’s my justification? Well, anyone who beat the first ONaS game may remember the win screen music, I believe it’s called "Medieval2" from Scratch’s sound library. Let’s just say this is... similar. Changelog (date format YYYY-MM-DD HH:MM EST): • v 1.0, 2024-08-08, 08:00: • Released • v 1.1, 2024-08-12, 18:04: • Made tips only disappear automatically if the flashlight has been shined, in addition to also all tips having been shown • Increased Night 2 11 PM max length from 20 seconds to 40 seconds • Made 11 PM end early when tips disappear • Made "OOPS!" screen less startling by changing volume of sound effect from 80% to 40% and delaying sound effect by 0.25 seconds • Made CAM 3 poster more vibrant • Changed design of doorway in CAM 3 to be more in line with in office, also now shows the door if it is shut rather than always showing an empty doorway • Changed the vents tip from "Shine the flashlight into the vents to keep out threats!" to "Shine the flashlight into the vents to send threats away!" • Changed the mask tip from "Put on the mask to avoid detection and send threats away!" to "Put on the mask to deter any threats that get too close!" • Fixed bug where Scratchy attacking from the hallway would appear to be overlapping the door if the door was being opened at the time that the attack happened, Scratchy will now wait for the door to be visually fully opened before attacking, and the player is prevented from closing the door during this process • Fixed bug where "OOPS!" screen would disappear at 6 AM • Fixed bug where Pico, Gobo, and Giga would disappear at 6 AM • Fixed bug where SC’s eye glows would disappear at 6 AM • Fixed bug where the vents tip wouldn’t ever appear if the mask tip was shown first • v 1.1.1, 2024-08-16, 23:20: • Fixed bug where on night 2, all tips would immediately disappear if a tip other than the one that should be currently shown had been shown prior and the flashlight had been shined