Read Instruction in-game (not exist yet). ---------------------Shortcuts (PC users only)--------------------- Space = Open the bottom bar. S = Opens Settings. 1-8 = Build buildings that corresponds to the number. D = Hide/Show how much you have thing and time. X = Destroy Building that you hover, you can bulk delete by stacking buildings that you want to delete. P (Held) = Enter Debug mode (Villagers and Buildings). L (Held) = Enter Debug mode (UI). M (Held) = Enter Debug mode (Building Purchase). Z = Adds 10 seconds to the clock (Debug purposes). --------Encyclopedia (Might be added in-game soon)-------- ---Villagers & House-- Villager: They starts unemployed. Drag it to something that requires work to employ the villager. Some workstation may require educated villagers later (v0.8.0 featues). Sometimes the unemployed villagers work a little as they pass by, but you still must give them jobs. House (ID:1): It spawns 2-3 unemployed villagers. As of now, there's no tiered house unlike SCT. ---Workstations--- Farm (ID:2): Makes 1 food every 4 seconds when an uneducated villager is hovering over it (2 foods a second for educated ones). Employs villagers into farmers. Tree (ID:3): Makes 1 wood every 4 seconds when an uneducated villager is hovering over it (2 woods a second for educated ones). Employs villagers into lumberjacks. Mine (ID:4): Makes 1 resource every 4 seconds when a villager is hovering over it (2 resources a second for educated ones). Employs villagers into miners. School (ID:6): Makes villagers educated. Educated villagers boosts the income by 8x. Factory (ID:8): Has some chance of giving 10 to 30 resources. The chance might be multiplied if a villager is employed there (v0.8.0 feature). ---Money Makers--- Bank (ID:6): Has some chance of giving 45 to 150 money if an uneducated villagers hovering over it (boosting the rate for educated ones (v0.8.0 feature)). Employs villagers into bankers. Fountain (ID:7): Has some chance of giving 2.1 to 7.5 money. The chance might be multiplied if a villager is employed there (v0.8.0 feature).
Turbowarp (Recommended to use): https://turbowarp.org/1000685065?clones=Infinity&limitless&hqpen Note: This game is computers only and i don't have plan of adding mobile support. ------------------------------Changelog-------------------------------- v0.7.2 Alpha (09/09/2026): + Educated Bankers have higher odds of giving money. + Added a visual que to know if a villager is educated or not if its employed. + Added Fountainkeep job, and yes, they'll increase the chance of getting money in the fountain. (The texture is still placeholder) + Added Factory Worker job, and yes, they'll increase the chance of getting resources in the factory. (The texture is still placeholder) = Slightly made Factory cheaper. = Fountains are now cheaper, because it's just the worse version of the Bank and Factory/Mine. = Changed the loottable of fountain, now it'll gave you small resources. = Buffed Fountains and Factories. = Changed the prices variable name to be shortened to single letters. v0.7.1 Alpha (31/08/2026): + Added Building names. + Added button sounds. = Villager hitbox is now slightly wider. = Pressing number keys now shows the building info instead of builds the building immediately. = Changed the destroyed building sound. = Changed a keybind. = The button now got highlighted differently. = Changed some codes. v0.7.0 Alpha (25/08/2026): + New assets for the factory. + Added functionality to Factory. + Added a sound when you destroy a building. + Added the building info menu. = The "v" in v0.7.0 is now lowercase. = Changed the bar menu to be smaller. = Changed the purchase building button. = Slight rearrangement. = Changed the ui slightly. = Font change. = Slightly made most ui animations faster. = Time now ticks 2x faster (2 seconds every one real-life seconds). v0.6.9 Alpha (30/05/2026): + Added Factory (it still uses SCT assets, price is 0 and does nothing) = Changed how days works, the day no longer stored with 2 variables (meaning, no more Day 0 at 25:10). v0.6.8 Alpha (01/05/2026): = Changed how hour and minute works, the time no longer stored with 2 variables (meaning, no more 07:60). = Small changes. = When pressing space, the weekday won't cycle anymore. v0.6.7 Alpha (17/04/2024): + Added weeks (useless at the moment). + Added a keybind (S) to open Settings. + Added a keybind (Space) to open the building select menu. = Slightly soften the sound of the "error" sounds. v0.6.6 Alpha (18/12/2025): + Added the settings menu. = Changed the appearance of the ui. = The Delete Key is now X. = Debug key is now P and you have to hold it to show info. = Debug key can also shows the info of the ui but when holding L. = A few code refactoring (and some instance changes). v0.6.5 Alpha (01/11/2025): + Added darkmode. That's it, i'm too lazy to add other changes. v0.6.4 Alpha (06/09/2025): = Changed the thumbnail. = Changed the color of the grass. = Changed the position of the thingy. = Building that you destroy will give you 50% of their original price instead of no refund. v0.6.3 Alpha (06/09/2025): + Added number to indicate what key to spawn which building. = A few refactoring. = Aligning villager costumes. + Added fountain (fountain is essentially the cheap version of the bank). = Bank is now more expensive. = Bank now gives more money. = Added a way to destroy building. v0.6.2 Alpha (03/08/2025): = Changed the applets on the ui. = Changed some codes. = School is now slightly expensive. = Bank is now slightly cheaper. = Fixed some bugs. v0.6.1 Alpha (07/06/2025): = Major tweaks. + Added bank, banker and money. v0.6.0 Alpha (13/04/2025): = Changed the version format. - Removed year. = Changed some stuff. + Added an easter egg. More changelogs is in: https://sites.google.com/view/scatclicker/others/scratch-cat-civilization/scci-changelogs Release Date: April 14, 2024. --------------------------------Credits----------------------------------- for the original project. presumably for their day clock code. as a child, i yearned for the mines. - me 2025.